Why does Onmyoji seem to intentionally provide players with as few rewards as possible?

 


In this particular event, participants are granted the opportunity to submit tickets twice daily, granting them the chance to receive random rewards from a pre-selected pool.



The reward pool consists of various items, with the first six rewards on the second page, namely the blue amulets and red jades, being considered the most desirable rewards. These top rewards are chosen manually by the players themselves.

Having submitted a total of 21 tickets thus far, you may have noticed that the majority of the rewards you received were mediocre and not particularly useful to you. Meanwhile, the highly coveted top rewards seemed to be consistently eluding you until the final moments of the event.


~In alt account~

I knew it

It's natural to question why game developers employ such probability mechanics in their games. One possible explanation is that they aim to create a sense of excitement and anticipation among players. By introducing random rewards and making the chances of obtaining the most sought-after items relatively low, they can generate a thrill and keep players engaged for longer periods.

It's worth noting that game developers strike a delicate balance when designing such reward systems. They must consider various factors, such as maintaining a healthy in-game economy, ensuring that players feel a sense of achievement when obtaining rare items, and preventing an excessive accumulation of powerful rewards that could disrupt the game's overall balance.

While it can be frustrating when luck doesn't seem to be on your side and you see other players claiming the best rewards while you struggle to obtain them, it's important to remember that probability is at play. The randomness of the rewards adds an element of unpredictability to the game, ensuring that every player has a chance, albeit a slim one, of obtaining the most valuable items.

Ultimately, the design of these probability-based systems is a complex task, and game developers often strive to strike a balance between rewarding players and maintaining the integrity and longevity of the game.



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